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Cities skylines mega
Cities skylines mega




That's a lot of content! I guess it is one way of keeping your game relevant, as it has caused me to consistently revisit the game a couple times per year. And that's not even including other content packs like Match Day, Concerts, various themed building packs, and the various radio stations. Is the modular nature of the expansions actually hurting Cities: Skylines as a game? Modular expansions are limited in scopeĬolossal Order has been popping out expansions at the rapid pace of two per year since the game's release in 2015.

cities skylines mega

So, in the spirit of taking a critical look at something that I love in the hopes that it can be further improved, I want to pose the question: Recognizing, and then correcting those faults, is how the things we love get better. It is very important to recognize that we can love something, and still be critical of it, and capable of recognizing its faults. But sadly, right now I'm going to have to be critical of the game. I could probably also talk for hours about the things that I'd like to see added or changed about Cities: Skylines. I could go on for hours about all the things that I like about Cities: Skylines. I was sold on this game the moment I saw a freeway ramp being custom-created by the player in the trailer. And a company with all the manpower and resources of Electronic Arts only managed to produce a flop like SimCity 2013. It's made all the more impressive by the fact that the game's developer, Colossal Order, is a small, independent studio that had something like nine people working for it when the game initially launched. It picks up the mantle of the great SimCity games of yester-decade, and brings it into the 21st century with deep simulation based on agents, a sleek and modern UI, extensive customizability and moddability, and an attractive 3-D graphics engine.

cities skylines mega

When I watched the first trailer for the game, in which the player apparently custom-builds freeway ramps and interchanges from scratch (at about 40 seconds into the trailer), I was sold on this game! After years of having to use boring, pre-fabricated stock on-ramps and interchanges, the little civil engineer withing me practically jizzed in his pants at the idea of being able to build my own highway ramps and interchanges! And there was no looking back.Ĭities: Skylines gloriously succeeds where games like SimCity (2013) and Cities XL miserably failed. Skylines is - without a doubt in my mind - the single best city-builder since SimCity 4, which released in 2003 (over 15 years ago, as of the time of this recording). I want to start out by saying that I love Cities: Skylines.






Cities skylines mega